Game development Books

Beginning C++ Game Programming Pages : 520 - Edition : 0 - Type : pdf


Beginning C++ Game Programming (John Horton)

Shared by le kaka on 2016-10-12

Beginning C++ Game Programming Author: John Horton Pub Date: 2016 Publisher: Packt Publishing ISBN: 978-1-78646-619-8 Pages: 520 Language: English Format: PDF Size: 22 Mb Learn C++ from scratch and get started building your very own games This book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps. We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We’ll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP. As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques. What you will learn Get to know C++ from scratch while simultaneously learning about building games Make C++ game coding appear like it is something that any determined person can do Get a competent level knowledge of C++ programming. Build exciting games with a wide range of features Get ready to go and build your own unique games

tags  Tags:  C++  

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